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As of December 07, 2010. Email: dontstrugglehoney@gmail.com

TOYZ CONCEPT PAPER
Play nice.

-DESCRIPTION-
This is an ambitious and innovative project but is surely possible (not easy) to materialize.

-TOPIC-
Alex and Dimitri's toy armies have been battling it out since they can remember. Both households have specific resources and territories the other toy army is after, thus both Alex and Dimitri have recruited kids and their armies from around the block as their allies in hopes of toppling the other. It is time for the greatest campaign of toy massacre and fortification construction since the beginning of time. Well, at least since Dimitri moved in from across Alex.

-GOAL-
None! TOYZ is a sandbox editor, allowing players to create and attempt whatever goal with their toys they have in mind, whether that be survivng a zombie apocalypse, preventing newbourne kittens from being turned into monsters of war or just simply ravaging a base carefully constructed by your friend or just met acquiantance.

One house will have its rooms divided into editable levels. The game world itself cannot be altered, instead entities (objects) and logic will be used to add interactivity, parameters, and goals.

-DEVELOPMENT-

The ransom structure may be an optimal way to finance this, as I believe there would be great interest.


-CLASSES-
Classes are characters players directly control. This may be an action figure, toy tank, &c.. These are two distinct types of classes, soldiers (bipedals (action figures, such as painted army men and zombies)) and vehicles (as in toy tanks and helicopters).
-SOLDIERS-
Soldiers refers to bipedals.
+ZOMBIES+
Zombies have a very special special ability, when they kill a soldier it may become a zombie, allowing their numbers to multiply exponentially. Alone, these slow masses of cannon fodder pose little threat, but in a large group are a considerable threat to your stationary defenses. Next to army men, the basic workhorse of any mobile army.
+KNIGHTS+
Very hearty and very slow, knights can easily destroy pretty much anything they can get close to. Good for slicing and dicing a horde of zombies.
+WIZARDS+
A different category all themselves, wizards' spells are very hard to master, but once you have, you become a very formidable force, somehow magically destroying everything.
+PAINTED ARMY MAN+
A dedicated hobbyist has breathed life into this endearing soldier, allowing it to be free of its plastic base and move around, fulfilling roles the stationary plastic ones can't.
-VEHICLES-
Lists specific classes that aren't bipedals.
+Trojan Piņata+
Capacity: Two Individually Operated Laser Projecting Eyes,  Passengers
Witty Description: True to its name, the trojan piņata is a mass of armor, weaponry, and candy that specializes in transporting a mass of smaller classes.

-WEAPONS-
Class specific weapons.
+Vacuum Blunderbuss+
Witty Description: Low on ammunition? Don't be! Use this terrifying beast to suck up various items - glass shards, splinters, a volatile mix of dog feces and battery acid, anything, really - and then project them out at mutilating speeds.

+Pen+
Witty Description: Great for writing and disemboweling, what a combo! The capped end also makes a mean thump. So... the pen or the sword?

+Toothpick+
Witty Description: A crude and ineffective weapon on its own, a toothpick is often fired as ammunition or used to make ramparts.

-PASSIVE OBJECTS-
brightly colored blocks and other things you would find around a house for generic fortifying and construction,

-(INTER)ACTIVE OBJECTS-
+Toy Soldier+
These will be in various poses, each corresponding to a specific weapon or action that can be transported and place by players with certain vehicles.